International Game Production Studies II 30 HP
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The course spans over half a year in duration. It consists of two 7.5 point periods, each one with its own individual profile, although all are connected in terms of educational content, as well as one 15 point period consisting of work aimed at a Master’s Degree. This is the second course of the Game Production Management Program. 30 points of the program consists of practical game production management and production of audiovisual content. The remaining 30 points consists of 15 points of master’s degree work and 15 points of theoretical periods within production management with emphasis upon production of audiovisual content. During the whole year three main processes will run parallel; the development of group-based student projects, the students individual papers as well as theoretical periods that supports these activities. In this manner, all of the periods are connected. Project-based periods are extensions of the theoretically oriented elements which in turn are directly applicable to the projects. The 15 points (2.3) consisting of the writing of the papers and the exami-nation, develops the student’s individual knowledge. This period runs at a 25% pace, hence stretch-ing through the whole year.
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